Smithing

How To
Smithing requires a "Smith Kit" to be owned in game, 5 min per rank of role playing, and an expenditure of MP or POW equal to its rank times 2. An object's rank is the highest of its total modifications. You may craft 5 total ranks of items from any crafting list per hour. Ex. A Silver small weapon counts as rank 2. If it is crafted with a hand cage it becomes rank 3 and requires the ability to craft rank 3 weapons. An object can only ever have one infusion and one alloy applied

Component System
All crafting and rituals require a set of components that are split into 3 different types of components: Basic, Material, and Focus. Basic Components: Everyday things that can be found with relative ease assuming they are actually available in your immediate surroundings. Grass, Bark, Water, and Rocks are general examples of these. Always consumed in use and one minute of role playing must be associated with the collection of each use of a basic component. Material: Much more specified and hard to find components to acquire and use. These things are always consumed in their use and may not be used again. They are represented with item cards. Collecting these components in the wild require specific skills or abilities, though they can generally be bought from traveling merchants and tradesmen. Focus: These components are not consumed in the creation of an item. They generally represent the special containers or devices used in the creation of materials. They can be things like a smith kit, anvil, and the like.

Repairing Armor
The act of repairing armor is done as such. A smith must be able to craft the same rank of the armor being repaired. The smith must roleplay repairing the armor for 1 minute to restore 5 AP.

Repairing Weapons & Shields
Sundered: Any smith must roleplay repairing and sharpening of a weapon for 1 minute per rank of the item with a smith kit. Broken: A smith capable of crafting the same rank of weapons must spend  ½ of the total basic and material components used to craft the item and ½ half the total time it takes at base to craft the item. Round all numbers of Basic components down, and round all material components up. It also requires a Kit capable of crafting the component.

Weapons
If a weapon is crafted with a material or infusion that changes its damage type from “normal” that weapon can only swing for the new damage type. If an alloy & infusion mixture would cause a weapon to swing for two different types of damage you must call out both types.

Armor
The cost of Torso armor is 2x the listed cost.