Materials

All crafting and rituals require a set of components that are split into 3 different types of components: Basic, Material, and Focus.

Basic Components: Everyday things that can be found with relative ease assuming they are actually available in your immediate surroundings. Grass, Bark, Water, and Rocks are general examples of these. Always consumed in use and one minute of role playing must be associated with the collection of each use of a basic component.

Material: Much more specified and hard to find components to acquire and use. These things are always consumed in their use and may not be used again. They are represented with item cards. Collecting these components in the wild require specific skills or abilities, though they can generally be bought from traveling merchants and tradesmen.

Focus: These components are not consumed in the creation of an item. They generally represent the special containers or devices used in the creation of materials. They can be things like a smith kit, anvil, and the like.

Expiration
Components do expire depending on its type.

Basic components expire at the end of the period unless you have an item card for them at which point they expire at the end of the event. Basic components are things like moss, water, alcohol, etc. Things that you can just collect in and around.

Material components expire after 3 events, including the one in which it is acquired. These always have items cards associated with them.

Focus components expire after 6 events, but unlike material they may be repaired as per a broken item.